Select your language

7 Myths About Digital Life of Older Adults

adultos digitales

Latin America. The digital divide especially affects older people, which often suggests that they have no digital life. Now, you only have to go outside or take public transport to see how this perception is a stereotype.

Digital practices in old age are rich and diverse, as shown by a growing number of studies. The experts of the Communication Networks & Social Change (CNSC) research group of the Internet Interdisciplinary Institute (IN3) of the Open University of Catalonia (UOC) Mireia Fernández-Ardèvol and Andrea Rosales have analyzed data on the use of the smart mobile of the elderly.

The study concludes that half of the accesses on the cell phone of the elderly people who have participated in the study correspond to calls (including those made with WhatsApp and Telegram) and instant messaging. As for the popularity of applications, WhatsApp occupies the first position predominantly. In the second position, differences in use between younger and older people in this study are identified: while Facebook is the second most popular application among those aged 60 and 69, Gmail is between those aged 70 and 79. Likewise, the analysis has allowed to dismantle seven myths about the use of ICT among older people.

The experts, within the framework of the project BConnect@Home: Connected at home: The use of digital technologies among the elderly, have studied the activity of the mobile phones of 300 users between 60 and 79 years old for four weeks (between February and May 2019). To measure the uses of the cell phone, the study has organized the applications around 12 categories and has measured their use according to the number of accesses during the observed period (800,000 records in total).

- Publicidad -

Calls, messaging and social networks, main reasons for the use of the smart mobile
Interpersonal communications and social life are key elements of mobile activity, since the two most relevant categories are calls and messaging, which represent half of the accesses on the mobile and include from voice calls to applications such as WhatsApp and Telegram, and online social networks, such as Facebook or Twitter.

"It is interesting that the category of image, audio and video is the third in importance. It includes the creation, sharing and consumption of photographs, videos and audios. In less prominent positions are games and games of chance (4th position), such as Candy Crush (game) or Billionaire (gambling); online shopping apps (6th place), such as Amazon, or health and wellness apps (7th place), for example, Fitbit.

Another way to measure usage is by analyzing the distribution of accesses throughout the day. First of all, a higher use is observed during the day than during the night. The social uses of time are reflected in the uses of the mobile, which increase from 7 am or 8 am in the morning and fall from 8 pm. The activity of the youngest (60-69 years) and the oldest (70-79 years) is practically the same throughout the day. "The guidelines are similar and neither group stays above (or below) the other permanently," Rosales says.

While the general patterns of use throughout the day are similar throughout the sample, differences in the use of age-related applications are observed. Among the youngest people in the study (60-69 years old), the most popular app is WhatsApp, followed by Facebook. Gmail is in fourth place. Among the oldest group (70-79), while WhatsApp remains the most popular, the second most popular is Gmail, and the third, Facebook. Finally, Instagram and the camera of the mobile seem associated with age, since among the twelve most used applications by the youngest (60-69 years) is Instagram, but not the camera. And it is just the opposite in the oldest group (70-79 years).

7 myths about the uses of ICT

"The results that have been obtained from this study allow us to question some myths that, if at any time they were true, are less and less so," warns Fernández-Ardèvol. The UOC experts refute seven false beliefs:

1. Medical condition defines the lives of older people and therefore also determines their digital interests. The study reveals that mobile is mainly used for socializing and taking photos, while the health and wellness category only occupies the seventh position, out of a total of twelve categories.

- Publicidad -

2. Older people don't play in digital environments. As the data shows, gaming and gambling are the fourth most used category of mobile apps, ahead of news and media query (5th place) or weather apps (11th place).

3. Older people are strangers to digital technology. A false belief, given that the use of the mobile is distributed throughout the day and night and responds to various uses.

4. Older people do not know how to relate to technology. The study reveals a different evidence: older people use their mobile phones every day, during different times of the day and for different activities.

5. Mobile usage decreases as we age. The data dismantles this claim. Daytime use is similar in the younger cohort (60-69 years) and in the older cohort (70-79 years).

6. The label "older people" qualifies a homogeneous population group and, therefore, it is not necessary to analyze the different age groups that constitute it. Research has identified that the use of mobile apps changes with age. The variety of uses that have been found justifies the need for detailed analyses to understand the diversity of digital interests and needs throughout old age.

7. Due to the digital divide, there is nothing to learn from the digital uses of older people. When older people have access to the internet, its use is similar to that of the adult population. The data show that the population of older people has characteristics of their own that vary with age. Therefore, it is not correct to extrapolate the results from age segments, because in each period of life people have different (digital) interests and needs.

- Publicidad -

The research has been carried out in four countries (Canada, Spain, the Netherlands and Sweden).

Richard Santa, RAVT
Richard Santa, RAVTEmail: [email protected]
Editor
Periodista de la Universidad de Antioquia (2010), con experiencia en temas sobre tecnología y economía. Editor de las revistas TVyVideo+Radio y AVI Latinoamérica. Coordinador académico de TecnoTelevisión&Radio.


No comments

• If you're already registered, please log in first. Your email will not be published.

Leave your comment

In reply to Some User
Colombia continues its commitment to the meetings industry

Colombia continues its commitment to the meetings industry

Colombia. Colombia continues to advance in its positioning as a competitive destination in the global meetings industry. This sector includes corporate events, congresses, conventions, incentive...

Soundtec adds Blaze Audio to its portfolio

Soundtec adds Blaze Audio to its portfolio

Argentina. Soundtec announced the addition to its portfolio of represented brands of the Danish brand Blaze Audio, which has gained worldwide recognition for its focus on high-performance sound...

Coca Cola Chile automates auditorium

Coca Cola Chile automates auditorium

The integrator Ictra was in charge of this project to modernize the Coca Cola auditorium at its Chilean headquarters. Richard Santa

RCF expands its audio and live sound solutions

RCF expands its audio and live sound solutions

Latin America. RCF introduces the new X-Series, a range of high-power loudspeakers with IP55-rated enclosures and UV protection, ideal for stadiums and large outdoor venues.

NEOLUX Cinema to represent Christie's cinema solutions

NEOLUX Cinema to represent Christie's cinema solutions

Brazil. NEOLUX Cinema Ltda., will become the main point of contact for Christie's cinema products in Brazil, and will also support Christie's customers in Argentina, Paraguay and Uruguay.

Shure Announces Two New Conferencing Solutions

Shure Announces Two New Conferencing Solutions

Latin America. Shure will introduce two new conferencing solutions at InfoComm 2025 that will enable AV and IT integrators to better support diverse meeting spaces.

Mexican Association of Datacenters celebrated two years

Mexican Association of Datacenters celebrated two years

Mexico. The Mexican Association of Data Centers, MEXDC, celebrated its second anniversary leading the interests of more than 126 companies linked to the Data Center Industry, an economic sector that...

Siemens reaffirms its commitment to sustainability

Siemens reaffirms its commitment to sustainability

Mexico. Within the framework of World Environment Day, Siemens Mexico, Central America and the Caribbean presented in its 2024 Sustainability Report, the progress of its environmental, social and...

Epson is an official partner of Cirque du Soleil's European debut

Epson is an official partner of Cirque du Soleil's European debut

International. Epson announced that its high-end laser projectors will play a key role in bringing to life the never-before-seen images of the ALIZÉ™ ("ALIZÉ") Cirque du Soleil in its European...

Da-Lite Released Integration Plugin for Q-SYS

Da-Lite Released Integration Plugin for Q-SYS

Latin America. Da-Lite announced its new plugin for integration with Q-SYS: Screen Controller. As a partner in the Q-SYS ecosystem, Da-Lite collaborated with Q-SYS to create a market-ready control...

Suscribase Gratis
Remember Me
SUBSCRIBE TO OUR ENGLISH NEWSLETTER
DO YOU NEED A SERVICE OR PRODUCT QUOTE?
LATEST INTERVIEWS
SITE SPONSORS










LATEST NEWSLETTER
Ultimo Info-Boletin